In Petscop 6, a new figure can be seen walking around the windmill. It appears to have the same body as the player character, with a horn or wavy hair on its head. Strangely, the direction of its head does not appear to change. It creates 3 messages in front of the camera:
WHERE IS MY HOUSE
WHERE IS THE SCHOOL
I WILL FOLLOWIn response to the question “Where is my house?”, red Tool responded “You’ll never go home”. In response to the question “Where is the school?”, red Tool responded “You can’t go back in time”.
Glitched State Edit
In episode 9, Paul touches the right side of the Flower Shack's stairwell and ends up on the ground next to the building with the darkened effect from walking down the stairs still applied. Touching the stairs again resets the lighting of the player's sprite, but Paul is apparently able to use the other exit in the room and move back to the Newmaker Plane without losing this glitched state. Being a shadow monster man enables Paul to find the actual windmill instead of the flat disk that normally takes its place.
This character may be the same one mentioned in the Note Paul received with the game. This character remains a silhouette the entire time he is on camera, despite the fact that he is surrounded by objects that seem to be perfectly lit. This, along with the strange horn protruding from his head, leads me to believe that he is the “Shadow Monster Man” mentioned in the note. This character may have similarities to the Quitter, as it has the same body as the player, and it’s head does not change when walking in different directions.
While these messages are being created, the character accidentally makes multiple misspellings. This would lead me to believe this character is probably a child. Also, the note Paul received with the game had strange grammatical errors (“TURNED THE RIGHT”) and was written in all caps. The questions asked sound like this character is lost in the Newmaker Plane, perhaps he intends to follow Paul in the hopes that he will lead him back home.
The house and school that this character refers to are probably the same buildings we see in the picture frames in Petscop 2:
It may be important to note that the school building plays a spooky noise when Paul looks at the picture. This probably indicates that something bad happened there. This might be the same school referenced in the note in Care’s room.
This character also seems to make this strange pink screen appear. The black object in the center strongly resembles a CD. Directly after this screen appears, the character begins spawning map tiles as if he was a developer of the game. I believe this screen indicates the loading of some kind of debug or map editor mode that allows the character to create new parts of the map. This might be an indication that this character has a deep knowledge of the game code.
- ↑ For a second the blocks seem to spell out "HOUSS" rather than "HOUSE" but it abruptly switches from "S" to "E" while the Mystery Man walks in front of the block.